The pack also contains new features like Equipment Conversion (StuG:s!) and equipment licensing, things that we felt was well in line with the theme of these nations.ĪI Update #1 with we are again. Nations that could have gone many different directions leading to interesting "What if" scenarios while letting people who want to relive history get behind the wheel of nations like Romania and partake in operation Barbarossa etc. For Death or Dishonor this is Romania, Hungary, Czechoslovakia, Yugoslavia - Nations swept up in the turmoil of mid-century europe and faced with pressure and threat both from allies, axis and comintern. A country pack then is an expansion that isnt a full $15-20 (DoD is $9.99) and that focuses sharply on a specific set of countries or region. So a bit like how Leviathans was labeled a Story Pack the HOI4 version will be "Country Pack". We felt that the kind of expansions we have been doing/planning were of quite different types so we wanted to clarify that. While we buckled down on the AI our brave content designers have been working as part of our long term plan to flesh out the world with unique national focus trees and extra immersion. The rest and further details for Oak will be covered in future diaries. SteelVolt will be filling you in on 1-2 of those above today. 4) Unit usage such as garrison and template and production management were far from optimal. 3) In some cases Africa could end up as a big battleground draining precious axis materiel and weakening them (this one we solved with impassable sahara, check last diary). 2) Axis minors did not manage expeditionary forces very well when it came to helping out Germany. That meant that Germany struggled a lot versus soviet union. 1) First of all divisions along front lines were not fighting as effectively as they should which led to a lot of "shuffling" and fronts slowing down massively. We started digging into that and there were a couple of hurdles to solve. After the 1.3 update there were a couple of areas identified where the most important was German AI performance. First up is improving air gameplay, the other is the AI. We wanted to make sure to take this time to deal with some big, complicated and difficult things that the community had been asking us for for a long time. The instated governments are held in an iron grip, making it harder for them to break free.Time flies and suddenly its Wednesday again, and Wednesday means diary time! As you might have noticed we just announced Death or Dishonor, so that together with the 1.4 update is going to be today's topic! After that you can dive into technical AI details with "Oak" UpdateĪs normal the DLC will be accompanied by a free update, this time called 1.4 "Oak". Fascist countries get new subject levels like Reichskommissariat, with access to licenses, industry and strategic resources.
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